Red Rampant is set during Robert the Bruce’s successful wrestle for the Scottish crown and guerrilla campaign against the medieval world’s greatest military force whilst beset with sharpening knives in every shifting shadow. Detaching yourself from the romance and emotional connection with this, the most supreme of underdog tales, it’s difficult to not rationally conclude that this was simply not only improbable but downright impossible… and yet it happened.

Somehow the impossible happened, not in an instant but through the culmination of a thousand micro victories and bruised arms holding strong. Whilst Bruce, his loyal followers and a healthy serving of luck are accredited in the history books, it was the player, a boy-tuning-man from a hamlet, who made this unfeasible scenario possible. The default outcome of our narrative is crushing annihilation for the fledgling Scottish rebellion, but through the enigmatic rewind drug gifted by the shrouded figure of The Alchemist, the player can literally reverse defeat and steal victory. Splintering the static timeline into many dispersing shards, some promising hope and others the blackest doom.

Combat Control Scheme

Combat Control Scheme


Project Timeline

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About Us

We have such ambition to be a big vessel for beautiful minds to flower, to blend into a bouquet with a thistle front and centre.

We have plans for films, music, and projects all over the creative arts canvas. Anyone who joins our team is free and encouraged to entangle their drafted dreams within our Eclectic Synthesis.

As far as our approach to any specific project, we really strive towards innovation and re-considering the fundamental approaches that make up the industry standards. Something that’s summed up best by the line in one of our songs:

“I seek to tweak the recipes of what we all eat, and say Bon Appetit”   

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Jake McCullagh


After 3 years of part-time development on Red Rampant, Jake McCullagh graduated from Strathclyde in 2020 with a first-class Physics degree and embraced his dream of working on his idea full time. With creativity and perseverance, he's turned an idea, into all this.

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Chris Walker


It was a chance encounter in a train station where Chris and Jake first discussed the idea of Red Rampant. 4 years later and those discussions are now in the thousands. Chris' progression through the Film and TV industry was aided by his unencomberable work ethic and mastery of storytelling. If it wasn't for Chris, this game wouldn't be where it is today.

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Strike Fight

Mediveal Combat Experts

Strike Fight is a Glasgow-based company that creates and performs fight scenes, and their expertise is only outmatched by the quality of their character. They have been a brilliant source of medieval combat knowledge that's helped shape mechanics that are true to life. Their film and TV connections have also bolstered our roster of professional voice actors.

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Fiona Watson

Specialist Historian

If you want to know absolutely anything about Robert the Bruce or the Scotland he lived in, Fiona's yer gal. We've been grateful to have her expertise at hand because fantasy is at it's best when it's intertwined with reality.

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Kerr Mathieson - Audio Outsource

Lead Sound Designer

Kerr met Jake through the Perthshire Creative Accelerator which was a business course for companies in the creative arts. It was there that the laughter started, and soon followed collaboration. Kerr can create any sound real or otherwise, with such remarkable fidelity that all should hear how he's mastered his craft.


Official Collaborators 

Abertay University

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Abertay University has provided invaluable guidance for over a year now, helping us see with clarity the path we're heading down. Their advice has not only brought us to some useful perspectives, but Abertay sourced our first team of coders and all of them are still working with us to this day. We can't thank them enough for their faith in our project and who we are as people. We consider ourselves lucky to be working with Abertay with it's reputation as leaders in moulding the next generation in game design talent.